The intention for this project was to create a participatory creative research method through the use of a board game. Once completed the board game creates a foundations for a conceptual framework of a house that will be inhabited by the players of the game. The central theme of this method is focused on addressing an issue that is relevant in understanding the needs of a client: the inability to access the intangible perceptual phenomena that others possess through their own experiences. This raises the question; how can we, as architects begin to align ourselves with these thoughts without being metaphysically intrusive?
The game also addresses several other design issues such as the ability to change the standard and routinely un-personal way in which architects interact with clients. Through personalising a project such as this the architect, or researcher has the ability to access a representative measure of the clients personal thoughts and wishes that would otherwise not arise with a face-to-face encounter across the boardroom table.