The dialectogram is a form of recording information that shows the psycho-geographical landscape of which one is situated in, this diagraming method creates a broad-minded and more open concept of working, from which information can show surprising secrets of the shapes, stories and systems of everyday life.
These particular diagrams portray an atmosphere where the smallest of details that make up the everyday come out in humorous and imaginative information. Recording the unseen and ignored, the subjective and objective, from idle doorstops, to pure fantastical stories of the imagination.
Through this one is able to attain unique data sets for design, such as the correlation between analyzing the numbers of students and staff in the studio and the particular personalities of the people in at specific times throughout the day. This directly relates to the amount of social engagement, and what that social engagement consists of. Weather it be about how drunk someone had become on the weekend (this generic of conversation occurs mostly between the house of 12pm and 4p) to the highly opinionated differences being shared between parametric N.U.R.B surfaces and curves in Rhino and 3DSMax. (Between the hours of 8am to 1pm and 7pm to 1am)
When moving away from a social context the diagrams show a striking number of ergonomic inconsistencies and aesthetic anomalies. Such as the poorly designed window-opening mechanism throughout the studio. Also the seemingly randomized layout and placement of objects that create an increasingly difficulty environment to contend with. A particular example of this is the recycling bin being permanently placed behind the door to the MArch studio, stopping the door with a loud and obnoxious thud every time a person enters the room.