The Developed Surface research method intended to gain insight into the relationship between the mood and atmosphere of a space and the lighting dynamic that creates fundamental phenomena within architecture. Three different and varied locations were selected to be analyses, photographed and formed into a digital collage. these collages represent the three different types of atmospheres that the lighting designer, Richard Kelly described as the key elements of light and darkness.
1. "Ambient Luminescence" - an encompassing glow of light that warms and comforts a space and those who dwell in that space.
2. "Focal glow" - Light that gives direction to a space, a light that occurs to help you, guide you to the purpose of that space, like a spot light on a stage this light is bright, focused and intense.
3. "Play of brilliance" - Like the skylines of the brightest and largest cities, the infinite array of small shimmering dots decorate the landscape in varying colours and patterns. It is something playful, something interactive and dynamic.
Through using three dimensional programming methods I was able to map and extrude the intensity of light into a form that defines the properties of an atmosphere created by the nature of light.